Announcements – Enigmatic http://enigmatic.global Makers of Virtual Reality Magic Sat, 17 Sep 2016 19:46:17 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.1 http://enigmatic.global/wp-content/uploads/2016/07/cropped-Enigmatic-large-logo-32x32.png Announcements – Enigmatic http://enigmatic.global 32 32 4 Tips For Playing CyberThreat http://enigmatic.global/4-tips-for-playing-cyberthreat/ Sat, 17 Sep 2016 17:16:37 +0000 http://enigmatic.global/?p=721 There are few things more disheartening than being super stoked about a game only to learn that you are less than stellar at it. I, for example, have always loved playing Super Smash Bros despite the fact that I am terrible at it. I’m the type of player that is just happy to not be the first person knocked out of gameplay when I play with my friends.

With multiplayer functionality coming, I figured it might be helpful to pass along some tips and tricks for playing CyberThreat to help keep you from being the easy target in your friend group.

 

Tip #1: Always Face The Action When You Teleport

 

This may seem like a given, but you would be surprised how often this simple technique is overlooked. Tell me if this sounds familiar? You are on top of a building and there is a hoard of bots/spiders down below you at the corner of the building. You try to look over the edge and shoot them, but without being able to visually acquire your target you aren’t having much luck.robotsurprisegif

Obviously, you can solve the problem by teleporting to the ground or adjacent building to get a better angle, but in doing this you are bound to get shot a few times while you collect your barring’s and acquire your targets.

The solution to this is to turn to face your targets before you teleport. Take this gameplay footage for example. You can clearly see the bots hiding behind the co
rner of the building, so before teleporting to the ground the player turns in the direction of the bots with guns drawn.

Something tells me that this tip might come in even handier when you are facing actual people.


Tip #2: Using Vehicles as Cover

 

The vehicles that line the streets in CyberThreat are there, primarily, to satisfy your destructive tendencies. However, they can be used as effective cover from enemy fire if done right.

First and foremost, you always want to make sure that you destroy said vehicle before you waltz up to it and start hiding behind it. Vehicle explosions do take acargifway a significant portion of your health.

The key to utilizing vehicles as cover is two-fold. If you reach out and push on the vehicle (after it has been blown up) you will find that you can move the car. If you do this while walking you will have yourself some pretty decent mobile cover.

The downside to this is that once a vehicle has been destroyed it will disappear after a short time, so this trick really only works as an easy solution to getting a better angle without exposing yourself.

 


Tip #3: The Most Devastating Weapon Duo

 

After playing for a while you will find that there are several weapons that you can dual wield throughout gameplay. If you were wondering what weapons will lay wa
ste to your enemies the most effectively, allow me to help.

The sniper rifle and assault rifle combination is by far the best weapon pairing in the game. The sniper rifle should be in whichever hand you are most comfortable using it in. weaponsThis is typically determined by whichever eye you aim with. This long range rifle is the most powerful (non-rocket launcher) in the game. At a distance, the sniper rifle may take several shots to down your target, but at close range, a sniper rifle is a one-shot-one-kill machine. This makes it perfect for just about any enemy that you come across.

The only time the sniper rifle is not effective is when you find yourself staring down a horde of walking bots or spiders. The assault rifle fire slightly faster than the pistol, but deals out much more damage making it super effective in spray and pray situations.


Tip #4: Fire Escapes Are The Perfect Escape

 

At times in the later levels (for those of you playing the full version) the game action can be intense. Spiders, Mechs, and Robots from the ground and Droids from the sky makes for an interesting mix of enemies to fight off. But when they all converge on you at once you will find yourself hitting the “Back At It” button several times.

fireescapeFrom my time playing the game I have found that the best place to hide while maintaining a tactical advantage is the numerous fire escapes throughout the city. Now, not all fire escapes are created equally. Some of the escapes on the outer parameter leave you too vulnerable.

The key is to find the escapes that are backed up to a corner of two buildings, and transport up to the middle of the escape. In doing this you will find that you are protected from above, below, and at least on side. All you have to worry about are droids flying up close to you, which makes some levels much more manageable.

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Game Updates http://enigmatic.global/game-updates/ Mon, 29 Aug 2016 18:58:26 +0000 http://enigmatic.global/?p=717 CyberThreat has been live for a little over ten days, and the response from the Steam and the virtual reality gaming community has been amazing. We wanted to give a quick shout-out to all of the folks who have downloaded our game, and we hope you have enjoyed playing it as much as we have enjoyed creating it.

But we are nowhere near done.

For those of you who have played CyberThreat, it should be pretty obvious what it is we are trying to accomplish, and we just want you to know that the goal of creating a truly unique multiplayer experience is currently in the works.

In the meantime here are a few updates that we have cranked out in the past few days.


Update 0.0.4

August 28, 2016 

NEW Zoom Feature For Sniper Rifle

Simply move your finger around the touchpad in a clockwise and counterclockwise motion to zoom in or out.

Weapon Pickups are Now Ambidextrous

If you pick up a weapon with your left hand it will go to your left hand and vice versa. We’ve also added an effect to highlight the change and sped up the pull-in feature.

 

 Update 0.0.3

August 26, 2016

  •  Performance Improvements
  • Added Muzzle Flash to Player Weapons
  • Added Spark and Molten Metal Impacts to Robots and Drones
  • Teleport Beam Will Now Pull in Pickups (Health, Weapons) When Targeted
  • Allies Will No Longer Run in Place
  • Other Minor Bug Fixes

 

Also, Check out this cool gameplay video courtesy of bangkokian1967:

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CyberThreat Launching August 15th on Steam http://enigmatic.global/cyberthreat-launching-august-15th-on-steam/ http://enigmatic.global/cyberthreat-launching-august-15th-on-steam/#respond Fri, 29 Jul 2016 19:59:11 +0000 http://enigmatic.global/?p=708 CyberThreat, the first title from Enigmatic, will launch on Steam on August 15th.

A rogue AI has broken loose and threatens to spread globally. The hard lines have been cut; an EM blanket has been lowered, but the AI is building a force to break out.  You are a veteran of the elite Cyber Threat Task Force. Your mission: take it down.

Designed from the ground-up for room-scale virtual reality systems like the HTC Vive, CyberThreat delivers a next-gen VR FPS experience.

Move freely about the city via blink teleportation from ground level to rooftop; seek cover and engage your foes. Massive battle scenes with dozens of opponents provide an unparalleled experience. Use your augmented abilities to slow down time, dodging around bullets and enemies in a Matrix-like engagement.

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